|
@@ -1,383 +0,0 @@
|
|
|
-<!DOCTYPE html>
|
|
|
-<html>
|
|
|
-<head>
|
|
|
- <meta charset="UTF-8">
|
|
|
- <title>五子棋</title>
|
|
|
- <style type="text/css">
|
|
|
- canvas {
|
|
|
- display: block;
|
|
|
- margin: 50px auto;
|
|
|
- box-shadow: -2px -2px 2px #EFEFEF, 5px 5px 5px #B9B9B9;
|
|
|
- cursor: pointer;
|
|
|
- }
|
|
|
- .btn-wrap {
|
|
|
- display: flex;
|
|
|
- flex-direction: row;
|
|
|
- justify-content: center;
|
|
|
- }
|
|
|
- .btn-wrap div {
|
|
|
- margin: 0 10px;
|
|
|
- }
|
|
|
- div>span {
|
|
|
- display: inline-block;
|
|
|
- padding: 10px 20px;
|
|
|
- color: #FFFFFF;
|
|
|
- background-color: #EE82EE;
|
|
|
- border-radius: 5px;
|
|
|
- cursor: pointer;
|
|
|
- }
|
|
|
- div.unable span {
|
|
|
- background: #D6D6D4;
|
|
|
- color: #ADACAA;
|
|
|
- }
|
|
|
- #result-wrap {
|
|
|
- text-align: center;
|
|
|
- }
|
|
|
- </style>
|
|
|
-
|
|
|
-
|
|
|
-</head>
|
|
|
-<body>
|
|
|
-<h3 id="result-wrap">--益智五子棋--</h3>
|
|
|
-<canvas id="chess" width="450px" height="450px"></canvas>
|
|
|
-<div id="btn-wrap">
|
|
|
- <div id="restart" class="restart">
|
|
|
- <span>重新开始</span>
|
|
|
- </div>
|
|
|
- <div id="goback" class="goback unable">
|
|
|
- <span>悔棋</span>
|
|
|
- </div>
|
|
|
- <div id="return" class="return unable">
|
|
|
- <span>撤销悔棋</span>
|
|
|
- </div>
|
|
|
-</div>
|
|
|
-<script type="text/javascript">
|
|
|
- var over = false;
|
|
|
- var me = true; //我
|
|
|
- var _nowi = 0, _nowj = 0; //记录自己下棋的坐标
|
|
|
- var _compi = 0, _compj = 0; //记录计算机当前下棋的坐标
|
|
|
- var _myWin = [], _compWin = []; //记录我,计算机赢的情况
|
|
|
- var backAble = false, returnAble = false;
|
|
|
- var resultTxt = document.getElementById("result-wrap");
|
|
|
- var chressBord = []; //棋盘
|
|
|
- for (var i = 0; i < 15; i++) {
|
|
|
- chressBord[i] = [];
|
|
|
- for (var j = 0; j < 15; j++) {
|
|
|
- chressBord[i][j] = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- //赢法的统计数组
|
|
|
- var myWin = [];
|
|
|
- var computerWin = [];
|
|
|
- //赢法数组
|
|
|
- var wins = [];
|
|
|
- for (var i = 0; i < 15; i++) {
|
|
|
- wins[i] = [];
|
|
|
- for (var j = 0; j < 15; j++) {
|
|
|
- wins[i][j] = [];
|
|
|
- }
|
|
|
- }
|
|
|
- var count = 0; //赢法总数
|
|
|
- //横线赢法
|
|
|
- for (var i = 0; i < 15; i++) {
|
|
|
- for (var j = 0; j <11; j++) {
|
|
|
- for (var k = 0; k < 5; k++) {
|
|
|
- wins[i][j+k][count] = true;
|
|
|
- }
|
|
|
- count++;
|
|
|
- }
|
|
|
- }
|
|
|
- //竖线赢法
|
|
|
- for (var i = 0; i < 15; i++) {
|
|
|
- for (var j = 0; j <11; j++) {
|
|
|
- for (var k = 0; k < 5; k++) {
|
|
|
- wins[j+k][i][count] = true;
|
|
|
- }
|
|
|
- count++;
|
|
|
- }
|
|
|
- }
|
|
|
- //正斜线赢法
|
|
|
- for (var i = 0; i < 11; i++) {
|
|
|
- for (var j = 0; j <11; j++) {
|
|
|
- for (var k = 0; k < 5; k++) {
|
|
|
- wins[i+k][j+k][count] = true;
|
|
|
- }
|
|
|
- count++;
|
|
|
- }
|
|
|
- }
|
|
|
- //反斜线赢法
|
|
|
- for (var i = 0; i < 11; i++) {
|
|
|
- for (var j = 14; j > 3; j--) {
|
|
|
- for (var k = 0; k < 5; k++) {
|
|
|
- wins[i+k][j-k][count] = true;
|
|
|
- }
|
|
|
- count++;
|
|
|
- }
|
|
|
- }
|
|
|
- // debugger;
|
|
|
- for (var i = 0; i < count; i++) {
|
|
|
- myWin[i] = 0;
|
|
|
- _myWin[i] = 0;
|
|
|
- computerWin[i] = 0;
|
|
|
- _compWin[i] = 0;
|
|
|
- }
|
|
|
- var chess = document.getElementById("chess");
|
|
|
- var context = chess.getContext('2d');
|
|
|
- context.strokeStyle = '#bfbfbf'; //边框颜色
|
|
|
- var backbtn = document.getElementById("goback");
|
|
|
- var returnbtn = document.getElementById("return");
|
|
|
- window.onload = function() {
|
|
|
- drawChessBoard(); // 画棋盘
|
|
|
- }
|
|
|
- document.getElementById("restart").onclick = function(){
|
|
|
- window.location.reload();
|
|
|
- }
|
|
|
- // 我,下棋
|
|
|
- chess.onclick = function(e){
|
|
|
- if(over){
|
|
|
- return;
|
|
|
- }
|
|
|
- if(!me){
|
|
|
- return;
|
|
|
- }
|
|
|
- // 悔棋功能可用
|
|
|
- backbtn.className = backbtn.className.replace(new
|
|
|
- RegExp("(\\s|^)unable(\\s|$)")," ");
|
|
|
- var x = e.offsetX;
|
|
|
- var y = e.offsetY;
|
|
|
- var i = Math.floor(x / 30);
|
|
|
- var j = Math.floor(y / 30);
|
|
|
- _nowi = i;
|
|
|
- _nowj = j;
|
|
|
- if(chressBord[i][j] == 0){
|
|
|
- oneStep(i,j,me);
|
|
|
- chressBord[i][j] = 1; //我,已占位置
|
|
|
-
|
|
|
- for (var k = 0; k < count; k++) { // 将可能赢的情况都加1
|
|
|
- if(wins[i][j][k]){
|
|
|
- // debugger;
|
|
|
- myWin[k]++;
|
|
|
- _compWin[k] = computerWin[k];
|
|
|
- computerWin[k] = 6; //这个位置对方不可能赢了
|
|
|
- if(myWin[k] == 5){
|
|
|
- // window.alert('你赢了');
|
|
|
- resultTxt.innerHTML = '恭喜,你赢了!';
|
|
|
- over = true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if(!over){
|
|
|
- me = !me;
|
|
|
- computerAI();
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- // 悔棋
|
|
|
- backbtn.onclick = function(e){
|
|
|
- if(!backAble) { return;}
|
|
|
- over = false;
|
|
|
- me = true;
|
|
|
- // resultTxt.innerHTML = 'o(╯□╰)o,悔棋中';
|
|
|
- // 撤销悔棋功能可用
|
|
|
- returnbtn.className = returnbtn.className.replace( new
|
|
|
- RegExp("(\\s|^)unable(\\s|$)")," ");
|
|
|
- // 我,悔
|
|
|
- chressBord[_nowi][_nowj] = 0; //我,已占位置 还原
|
|
|
- minusStep(_nowi, _nowj); //销毁棋子
|
|
|
-
|
|
|
- for (var k = 0; k < count; k++) { // 将可能赢的情况都减1
|
|
|
- if(wins[_nowi][_nowj][k]){
|
|
|
- myWin[k]--;
|
|
|
- computerWin[k] = _compWin[k]; //这个位置对方可能赢
|
|
|
- }
|
|
|
- }
|
|
|
- // 计算机相应的悔棋
|
|
|
- chressBord[_compi][_compj] = 0; //计算机,已占位置 还原
|
|
|
- minusStep(_compi, _compj);//销毁棋子
|
|
|
-
|
|
|
- for (var k = 0; k < count; k++) {// 将可能赢的情况都减1
|
|
|
- if(wins[_compi][_compj][k]){
|
|
|
- computerWin[k]--;
|
|
|
- myWin[k] = _myWin[i];//这个位置对方可能赢
|
|
|
- }
|
|
|
- }
|
|
|
- resultTxt.innerHTML = '--益智五子棋--';
|
|
|
- returnAble = true;
|
|
|
- backAble = false;
|
|
|
- }
|
|
|
- // 撤销悔棋
|
|
|
- returnbtn.onclick = function(e){
|
|
|
- if(!returnAble){ return;}
|
|
|
- // 我,撤销悔棋
|
|
|
- chressBord[_nowi][_nowj] = 1;//我,已占位置
|
|
|
- oneStep(_nowi,_nowj,me);
|
|
|
- for (var k = 0; k < count; k++) {
|
|
|
- if(wins[_nowi][_nowj][k]){
|
|
|
- myWin[k]++;
|
|
|
- _compWin[k] = computerWin[k];
|
|
|
- computerWin[k] = 6;//这个位置对方不可能赢
|
|
|
- }
|
|
|
- if(myWin[k] == 5){
|
|
|
- resultTxt.innerHTML = '恭喜,你赢了!';
|
|
|
- over = true;
|
|
|
- }
|
|
|
- }
|
|
|
- // 计算机撤销相应的悔棋
|
|
|
- chressBord[_compi][_compj] = 2;//计算机,已占位置
|
|
|
- oneStep(_compi,_compj,false);
|
|
|
- for (var k = 0; k < count; k++) {// 将可能赢的情况都减1
|
|
|
- if(wins[_compi][_compj][k]){
|
|
|
- computerWin[k]++;
|
|
|
- _myWin[k] = myWin[k];
|
|
|
- myWin[k] = 6;//这个位置对方不可能赢
|
|
|
- }
|
|
|
- if(computerWin[k] == 5){
|
|
|
- resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
|
|
|
- over = true;
|
|
|
- }
|
|
|
- }
|
|
|
- returnbtn.className += '' + 'unable';
|
|
|
- returnAble = false;
|
|
|
- backAble = true;
|
|
|
- }
|
|
|
-
|
|
|
- // 计算机下棋
|
|
|
- var computerAI = function(){
|
|
|
- var myScore = [];
|
|
|
- var computerScore = [];
|
|
|
- var max = 0;
|
|
|
- var u =0, v = 0;
|
|
|
- for (var i = 0; i < 15; i++) {
|
|
|
- myScore[i] = [];
|
|
|
- computerScore[i] = [];
|
|
|
- for (var j = 0; j < 15; j++) {
|
|
|
- myScore[i][j] = 0;
|
|
|
- computerScore[i][j] = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- for (var i = 0; i < 15; i++) {
|
|
|
- for (var j = 0; j < 15; j++) {
|
|
|
- if(chressBord[i][j] == 0){
|
|
|
- for (var k = 0; k < count; k++) {
|
|
|
- if(wins[i][j][k]){
|
|
|
- if(myWin[k] == 1){
|
|
|
- myScore[i][j] += 200;
|
|
|
- }else if(myWin[k] == 2){
|
|
|
- myScore[i][j] += 400;
|
|
|
- }
|
|
|
- else if(myWin[k] == 3){
|
|
|
- myScore[i][j] += 2000;
|
|
|
- }
|
|
|
- else if(myWin[k] == 4){
|
|
|
- myScore[i][j] += 10000;
|
|
|
- }
|
|
|
-
|
|
|
- if(computerWin[k] == 1){
|
|
|
- computerScore[i][j] += 220;
|
|
|
- }else if(computerWin[k] == 2){
|
|
|
- computerScore[i][j] += 420;
|
|
|
- }
|
|
|
- else if(computerWin[k] == 3){
|
|
|
- computerScore[i][j] += 2100;
|
|
|
- }
|
|
|
- else if(computerWin[k] == 4){
|
|
|
- computerScore[i][j] += 20000;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(myScore[i][j] > max){
|
|
|
- max = myScore[i][j];
|
|
|
- u = i;
|
|
|
- v = j;
|
|
|
- }else if(myScore[i][j] == max){
|
|
|
- if(computerScore[i][j]>computerScore[u][v]){
|
|
|
- u = i;
|
|
|
- v = j;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(computerScore[i][j] > max){
|
|
|
- max = computerScore[i][j];
|
|
|
- u = i;
|
|
|
- v = j;
|
|
|
- }else if(computerScore[i][j] == max){
|
|
|
- if(myScore[i][j]>myScore[u][v]){
|
|
|
- u = i;
|
|
|
- v = j;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- _compi = u;
|
|
|
- _compj = v;
|
|
|
- oneStep(u,v,false);chressBord[u][v] = 2; //计算机占据位置
|
|
|
- for (var k = 0; k < count; k++) {
|
|
|
- if(wins[u][v][k]){
|
|
|
- computerWin[k]++;
|
|
|
- _myWin[k] = myWin[k];
|
|
|
- myWin[k] = 6; //这个位置对方不可能赢了
|
|
|
- if(computerWin[k] == 5){
|
|
|
- resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
|
|
|
- over = true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if(!over){
|
|
|
- me = !me;
|
|
|
- }
|
|
|
- backAble = true;
|
|
|
- returnAble = false;
|
|
|
- var hasClass = new RegExp('unable').test('' +
|
|
|
- returnbtn.className + '');
|
|
|
- if(hasClass) {
|
|
|
- returnbtn.className += '' + 'unable';
|
|
|
- }
|
|
|
- }
|
|
|
- //绘画棋盘
|
|
|
- var drawChessBoard = function(){
|
|
|
- for (var i = 0; i < 15; i++) {
|
|
|
- context.moveTo(15 + i * 30 , 15);
|
|
|
- context.lineTo(15 + i * 30 , 435);
|
|
|
- context.stroke();
|
|
|
- context.moveTo(15 , 15 + i * 30);
|
|
|
- context.lineTo(435 , 15 + i * 30);
|
|
|
- context.stroke();
|
|
|
- }
|
|
|
- }
|
|
|
- //画棋子
|
|
|
- var oneStep = function(i,j,me) {
|
|
|
- context.beginPath();
|
|
|
- context.arc(15 +i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);// 画圆
|
|
|
- context.closePath();
|
|
|
- //渐变
|
|
|
- var gradient = context.createRadialGradient(15 + i * 30
|
|
|
- + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 -
|
|
|
- 2, 0);
|
|
|
- if(me){
|
|
|
- gradient.addColorStop(0,'#0a0a0a');
|
|
|
- gradient.addColorStop(1,'#636766');
|
|
|
- }else{
|
|
|
- gradient.addColorStop(0,'#d1d1d1');
|
|
|
- gradient.addColorStop(1,'#f9f9f9')
|
|
|
- }
|
|
|
- context.fillStyle = gradient;
|
|
|
- context.fill();
|
|
|
- }
|
|
|
- //销毁棋子
|
|
|
- var minusStep = function(i,j){
|
|
|
- //擦除该圆
|
|
|
- context.clearRect((i) * 30, (j) * 30, 30, 30);
|
|
|
- // 重画该圆周围的格子
|
|
|
- context.beginPath();
|
|
|
- context.moveTo(15+i*30, j*30);
|
|
|
- context.lineTo(15+i*30, j*30 + 30);
|
|
|
- context.moveTo(i*30, j*30+15);
|
|
|
- context.lineTo((i+1)*30, j*30+15);
|
|
|
-
|
|
|
- context.stroke();
|
|
|
- }
|
|
|
-</script>
|
|
|
-</body>
|
|
|
-</html>
|